World of Goo (WiiWare)

News Article

2D Boy's Ron Carmel Talks About Indie Game Development

Posted Mon, 23 Mar 2009 by Corbie Dillard

Money! Money! Money!

Money! Money! Money!

For those of you out there who are curious as to just what it takes to create a video game from scratch, Ron Carmel, co-creator of World of Goo, recently sat down at the Game Developers Conference and gave some specifics as to what it cost to create their hit WiiWare title.

Below are a few dollar amounts Ron gave out regarding the development of World of Goo.

  • $4000 on hardware
  • $1000 on software
  • $5000 on QA
  • $5000 for localization
  • $5000 for legal fees

He also explained that while these base costs might seem manageable, there are quite a few other expenses that go into the final tally when you take day-to-day living requirements over a 2 year period into account. When that is figured in it ramps up the total cost up to a whopping $96,000. And with only about $60,000 in PC Version pre-orders, the guys at 2D Boy still had to pony up over $28,000 out of their own pockets when the game launched. Ouch!

Carmel was quick to detail that nearly 60% of their revenues came from the WiiWare version of the game and told those in attendance that these digital download services available on the current generation of game consoles are really the best route to take when it comes to indie developers wanting to get the most bang for their buck.

While there's still no word on what 2D Boy's next project will be, Carmel offered up his usual quick-witted response. "It's going to be The Sophmore Effect: An Intentionally Mediocre Game." While it will be difficult to live up to the standards set by World of Goo, we find it hard to believe that their next project will be anything short of amazing.

Tags: WiiWare, 2D Boy, Development.

Game Screenshots

User Comments

WhoKnew

1. WhoKnew United States 23 Mar 2009, 23:00 GMT

I hope 2D boy can come out with another good game.

WiiGuy

2. WiiGuy United States 23 Mar 2009, 23:47 GMT

whoa! thats a lot of dough :(
I hope they've got enough left to make another game

Kawaiipikachu

3. Kawaiipikachu Australia 23 Mar 2009, 23:55 GMT

I be looking forward to what they have in store for us .

Nintendo-Naut

4. Nintendo-Naut United States 24 Mar 2009, 00:12 GMT

An Intentionally Mediocre Game?! I hope not. Haha, but this is sweet.

Turkey Brutus

5. Turkey Brutus United States 24 Mar 2009, 00:17 GMT

Wait, they LOST money on World of Goo? Jeez. I hope they've made that $28,000 back...

They deserve every penny. I tried to gift WoG to some Wii friends of mine but Nintendo doesn't let me send gifts from America to Britain. :(

Nintendo-Naut

6. Nintendo-Naut United States 24 Mar 2009, 00:24 GMT

@Brutus
That was just the PC preorders. They didn't factor WiiWare and PC post-release.

Neomega

7. Neomega United States 24 Mar 2009, 00:24 GMT

@Chicken Brutus: Thanks for telling me before I gifted Sandy Beach, Spogs Racing, and Sudoku.

All I want right now is Megaman 9 and Secret of Mana

Turkey Brutus

8. Turkey Brutus United States 24 Mar 2009, 00:33 GMT

@Nintendo-Naut:
"They didn't factor WiiWare and PC post-release."

Whew. I'll admit, my heart sunk when I read about how much money they lost...I'm glad that doesn't reflect the overall intake!

@Neomega:
"Thanks for telling me before I gifted Sandy Beach, Spogs Racing, and Sudoku."

You must really hate your friends!

Bahamut ZERO

9. Bahamut ZERO United States 24 Mar 2009, 00:37 GMT

@I am seriously looking forward to The Sophmore Effect: An Intentionally Mediocre Game. Looks fantastic :D

Starwolf_UK

10. Starwolf_UK United Kingdom 24 Mar 2009, 01:24 GMT

$5000 for localization and legal fees
It was $5000 for each...unless Gamasutra noted down the information from the keynote wrong. :(

And yes, freelance translation is that expensive. It is part of the reason large companies would have a localisation dempartment (as these have enough workload to justify employing full time translators who work out per word much cheaper than a freelancer would*).

*-Freelancers are expensive due to being on demand effectively and not guarenteeing being able to work full time on work.

Nintendo-Naut

11. Nintendo-Naut United States 24 Mar 2009, 01:54 GMT

Chicken Brutus: "You must really hate your friends!"
lol!

Objection_Blaster

12. Objection_Blaster United States 24 Mar 2009, 02:34 GMT

I bet their 2nd game will be great, though likely decidely different.

StarDust

13. StarDust United States 24 Mar 2009, 03:45 GMT

"It's going to be The Sophmore Effect: An Intentionally Mediocre Game."
What a wonderful sense of humor. Gotta give credit to these guys for everything they've accomplished ;-)

Dawnclaude

14. Dawnclaude Germany 24 Mar 2009, 06:08 GMT

That WiiWare was the best income is nice to hear. Age Rating costs are high. You must pay PEGY, ESRB, USK and Australia. They take money between 1000 and 2000 Dollar each.
I think for indie developers you dont pay freelancers for localisation or only less. You can find students / friends to do the job for you.
Hmm preordering a game is a nice strategy....

jtrencsenyi

15. jtrencsenyi Hungary 24 Mar 2009, 09:03 GMT

"Wait, they LOST money on World of Goo? Jeez. I hope they've made that $28,000 back..."

The estimated revenue only from the WiiWare version (60% from the overall revenues) is $2M+. Source: VGChartz.com

Dawnclaude

16. Dawnclaude Germany 24 Mar 2009, 10:48 GMT

Dont forget that Nintendo take a part from this.
... but normaly they could develop a much bigger title now. ;)

buxtoc

17. buxtoc United Kingdom 24 Mar 2009, 13:43 GMT

Galaxy of Goo?

Tony

18. Tony United States 24 Mar 2009, 15:15 GMT

I'm assuming they still made a profit off of WOG, but he was not very specific about that.

wiiplayer_415

19. wiiplayer_415 United States 24 Mar 2009, 21:54 GMT

I didn't realize that it was that expensive.
I wonder what their next game will be.

NESGamepro

20. NESGamepro United States 25 Mar 2009, 08:52 GMT

To me the most interesting part of them being at GDC was when they laid the smack down on DRM, calling it something like a waste of time and money, especially for indies. That part was left out of this article though.

StarDust

21. StarDust United States 25 Mar 2009, 09:26 GMT

DRM sucks. Plain and Simple. That's why I'm a console gamer. At least with wiiware, you get a uniform experience, every time...

PALgamer

22. PALgamer Spain 25 Mar 2009, 10:20 GMT

They didn't loose money, they made $5M+. What is amazing, is that they had covered already more than half of the development with the pre-orders. And with the success it has had on WiiWare, the money just started pouring in (and still going).

@StarDust: WiiWare has DRM, you can't put the game you have bought in another console. It is linked to the console you purchased it on.

Sean Aaron

23. Sean Aaron United Kingdom 25 Mar 2009, 11:00 GMT

"While it will be difficult to live up to the standards set by World of Goo, we find it hard to believe that their next project will be anything short of amazing."

Good job cursing them Corbie; now the next game is sure to get slagged for not being as good as World of Goo...

Crazed

24. Crazed United States 26 Mar 2009, 02:50 GMT

@NESGamepro, StarDust, and PALgamer- What's DRM?

PALgamer

25. PALgamer Spain 26 Mar 2009, 11:22 GMT

Here you are Crazed, definition of DRM and some info on the Wii's DRM:
http://en.wikipedia.org/wiki/Digital_rights_management
http://tech.kateva.org/2008/03/future-of-nintendo-wii-drm-and-resale.html

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