News Tagged: Talking Point

Tuesday 7th July, 2009 - 21:30 BST

Talking Point: Bit Boy!! Took 50 Times More Work Than Bit.Trip?

Bit Boy!! Took 50 Times More Work Than Bit.Trip?

It did according to Bernd Geiblinger of BPlus!

Over on the official BPlus forums, Bernd Geiblinger, Art Director at Bplus (AKA WiiBoy) posted the following: Now - we fought for the 'PADING'-GameBoy sound on the game start. For the PukiPuki-Sound like you know it from original tetris and Super Mario Land including the hearts in 'PAUSE'. Complete Retro-Style Menus. GameBoy like Font and sounds. NES..

65 comments | In WiiWare, Gaijin Games, Bplus, Talking Point.

Wednesday 8th April, 2009 - 12:23 BST

Talking Point: Copyright and Video Games

Copyright and Video Games

What is stopping us from experiencing the entire history of video games?

Last year Taito issued Space Invaders Get Even on the WiiWare download service as well as multiple versions of the original game on the Japanese, PAL and North American Virtual Consoles. This was in celebration of the 30th annivesary of the release of Space Invaders in arcades worldwide. Similarly Namco is due to celebrate..

52 comments | In Features, Retro, Talking Point, Law, Virtual Console, WiiWare.

Wednesday 14th January, 2009 - 12:57 GMT

Talking Point: Is Nintendo Ignoring WiiWare?

Is Nintendo Ignoring WiiWare?

Before WiiWare became a reality Nintendo was telling everyone that would listen that the service would revolutionise the way people purchase and play video games.

Such was the company’s enthusiasm for the notion of digital distribution, the hype surrounding the launch of WiiWare was almost deafening. It was hard not to get carried away by the tidal wave of optimism.The service has now been..

102 comments | In WiiWare, Talking Point.