Who said gaming was just for big kids?
Children’s games and WiiWare – a coupling that hasn’t really been explored. Well, that was the case until Lexis Numérique released Learning With the PooYoos Episode 1 on the WiiWare service. Designed for children between the ages of 3-6, this game set out to captivate the minds of the youngest gamers, but did it succeed?
The first thing that struck us when learning with the PooYoos first loaded up was just how sharp it looks. Now, we know there is not a lot going on in this title, but the standards of appearances are simply fantastic. This is exactly the sort of vibrancy and colour that appeals to the target audience, and even those younger. In fact, insofar as appearances go, this is to a much higher standard than a lot of the TV shows aimed at this audience. By the same token, the audio narration in the game is of high quality; likewise is the soundtrack, which is full of catchy music (especially the bit where you dance with the rabbits!)
Probably the biggest mistake Lexis Numérique could have made when crafting the PooYoos experience would have been to make this more of a game than a piece of children’s entertainment; in the 3’s-6’s age group there are very few budding young gamers out there, and thus many games are rendered unplayable by children. Thankfully, they’ve avoided this trap. What has been done to achieve this is that the level of interaction required has been brought down significantly when compared to your conventional console game. That’s not to say the game is not engaging and doesn’t encourage activity, it’s just that a lot of the actions aren’t essential, or at least require only loosely accurate moves.
Obviously the episodic content of this title (and the fact that it only costs 500 points) means that there’s not an overly exhaustive amount of content here. There are two themes in episode 1: water and air. Water features an elephant as the playable character; land, a rabbit. Each of these themes consists of three activities: water has a balloon popping game, a dance and a sailing boat trip; air has a cloud shape-matching game, a different dance and a hot air balloon ride. Both sets of activities will take the child around 15 minutes here, so we essentially have 30 minutes of content; however, children have the desire to want to play things over and over, so longevity in terms of the 500 points-worth shouldn’t be viewed as an issue.
As previously mentioned, learning with the PooYoos has a control set designed for children, so is easy to get to grips with; although you can choose between ‘little’ and ‘big’ PooYoo, which does affect the complexity of controls. If you had one of the younger gamers playing this one, you’d set it to little PooYoo so that the actions required are minimalistic, but if you wanted it to be more challenging, you’d set it to big PooYoo – e.g. in the bubble pop game, all a little PooYoo needs to is shake the Wiimote, but in the big PooYoo game, you must point at the bubbles and press
. Essentially, it is this and the cloud game where there is any significant difference between the control difficulties – the dancing and balloon/boat ride games do not actually require any actions; various on-screen effects are caused by the actions (confetti falls when shaking the Wiimote, and different objects appear on-screen when pressing buttons), but none are essential. Ideally, this is the sort of game you’d want to play with the child – helping them and joining in with the activities (the game insists you dance with the PooYoos) for a truly rewarding experience.
The three activities in each theme are repeated a few times during each playthough (which, considering the target audience here, is pretty ideal), and during the breaks inbetween he learning aspect of the game kicks in through a series of questions (what colour were the bubbles? How many PooYoos were dancing? What colour is the cloud?) These are nice additions, and we can see how they could facilitate learning, but after playing through the episodes a few times, we noticed that the events in the game follow a predetermined path: the bubbles will always be green, there will always be three PooYoos and the clouds are always white. A more random system of generating what is learnt would have probably made it feel less like Distractions with the PooYoos.





1. GonzoMontana
21 Sep 2009, 19:39 BST
Instant buy!
2. Wiiloveit
21 Sep 2009, 19:45 BST
But would a person with the mind of a six year old enjoy this? I'm being completely serious, just so you know.
3. KnucklesSonic8
21 Sep 2009, 19:51 BST
What an excellent review! Well done indeed. And kudos to the developers for going so strong with the presentation aspect. If you wanna do it, you better do it right!
4. LEGEND MARIOID
21 Sep 2009, 20:03 BST
I have kids aged 3 to 6!
Think my little girl , three, would like it. My six year old lad MAY be interested for a short while. He prefers the CD Rom type educational games. Only thing is, I tend to get games like this on my PC AS PC CD Roms (as I've just mentioned) as the kids need to learn how to use the PCs competently, as much as learn from the software.
Still, for 500, may download this to check it out, lol
5. Hardy83
21 Sep 2009, 20:04 BST
7 eh? Might be worth a look if it hits NA. Usually stuff like this is crap, but hey things happen.
6. mushroomer
21 Sep 2009, 20:27 BST
Nethertheless? Maybe you haven't played this game enough.. haha..
7. Nanaki
21 Sep 2009, 21:43 BST
@Wiiloveit, with a few beers, quite possibly.
@LEGEND MARIOID, You're right; a six year old boy might not be too engrossed with this one (but the dances are quite funny)
@mushroomer, You have to allow this writer his indulgences in obsolete words (FYI, nevertheless, used to be recognised as a word, and I, for one, think there is a rather charming appeal in using it)
8. brandonbwii
21 Sep 2009, 22:09 BST
Great review. I may download for my four year old cousin. The part about the learning aspect was a bit of a buzzkill, though. Still, the activities may be a bit too hard for the self-proclaimed "hardcore". Which, coincidently, makes it perfect for children.
9. ryanknight717
21 Sep 2009, 22:18 BST
i thought this would get a horid review
but hey, if a game works, why hate it?
10. NotEnoughGolds
21 Sep 2009, 22:28 BST
Nevertheless is still recognized as a word.
11. RadioShadow
21 Sep 2009, 23:50 BST
This game looks "Poo"!
12. Nanaki
23 Sep 2009, 09:22 BST
@Radio Shadow, the visuals in this one are fantastic. It looks sublime!
And Nevertheless is in a bit of debate about its validity as a word - it's kind of akin to writing to-day instead of today.
13. dgold
23 Sep 2009, 09:56 BST
"the bubbles will always be green, there will always be three PooYoos and the clouds are always white."
Total spoiler! White clouds, who would've guessed it? Thanks for the review.
14. MJRyder
23 Sep 2009, 17:14 BST
I played some of this game with Tom when he was reviewing it. It's actually remarkably fun. I think it would possibly even got an 8 were it not for the debatable level of actual 'learning' content (the game is called 'Learning with the PooYoos' after all). For £4/5 you really can't go wrong.
15. StarDust
24 Sep 2009, 01:41 BST
This game is "PooPoo" in my book, not interested
16. pdrydia
26 Sep 2009, 02:50 BST
Good review--very informative. Out of curiosity, did you play this alone, or with a child? I'm curious as to whether or not someone who plays the game with a child would have any unique insights to add in addition to what you wrote.
17. aoakley
02 Nov 2009, 17:34 GMT
My 3-year-old loves this. As yet she can only read half a dozen letters of the alphabet and the numbers 1,2,3 so I was concerned she wouldn't cope with a computer game. I was wrong; it is superbly designed for those who can't yet read. The controls are very easy in "Little PooYoo" mode, with only three commands; press the cross (any pad direction) or press the circle (A button) or shake the controller. For example, press the cross or circle to match an animal with its outline, or shake the controller to burst balloons. The games are short with a lot of variety; essentially you get two 15-minute games, each with 3 subgames and an animated dance video. There's a "Big PooYoo" mode which has proper point-and-click controls for early schoolchildren. You do need to be able to read to get the game to start, though; my daughter wouldn't be able to turn on the Wii and load it up on her own. We're both looking forward to the next episode (in particular, my daughter wants to play as the Panda; in Ep 1 you only get the Rabbit or Elephant).
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