Game Review

Max & the Magic Marker (WiiWare) Review

Europe Tue, 26 Jan 2010 by Marcel Van Duyn

Max & the Magic Marker Screenshot

A beautiful piece of art or a worthless doodle?

Games involving drawing seem to be incredibly popular nowadays. With the DS's touch screen and Wii Remote's pointer both allowing rather precise drawing, it's pretty obvious to see why. Although it's a bit late to the party, Max & the Magic Marker keeps things pretty basic: it's a fairly straightforward platformer in which you can draw objects to help you reach otherwise inaccessible areas.

The storyline is pretty simple, but explains how the gameplay came about. One day, Max gets a magical marker in the mail. He draws an evil monster, which comes alive and escapes into the rest of his drawings; in retaliation, Max draws a crude version of himself to give chase. Of course, he is also able to draw crude objects to help himself out.

Max & the Magic Marker Screenshot

Drawing different shapes doesn't really make a difference. Each drawing has the exact same feel to it and will act pretty much the same, falling down as fast as it can unless there's a solid surface below it. Therefore you can forget about making trampolines and boats - if they're not already part of the level, you won't be using them. You'll have to keep things simple, with crude staircases, small "boxes," very thin bridges and ramps, those sorts of things. If you ever miss up it's as simple as pointing at your drawing and pressing (B); it'll disappear and all the ink will go back into the marker.

Platforms aren't the only thing you'll use ink for, however. If you use more ink on a particular drawing, it'll become heavier, which is perfect for launching yourself off a seesaw or crushing an enemy. Or maybe there's a ball you need to bounce somewhere - simply create a slanted wall for it to bounce off and you're good to go. A handy feature at times is the ability to freeze time: pressing (A) and (B) together will put everything at a complete stop, allowing you to examine the scene, drawing and erasing lines as you please and unfreezing when everything is just right.

Max & the Magic Marker Screenshot

The progression in each level is fairly straightforward. At the beginning of a level, Max has no ink in his marker, which means he must collect some in order to be able to draw objects. After getting enough to draw some decently sized items, he can use the ink to reach the next checkpoint, where the monster he created will appear with a vacuum and steal all of his ink, basically putting him back to square one. This happens multiple times in each level, and you'll only very rarely be able to fill up the marker completely.

The game consists of three worlds, each with five levels. They're all nicely sized and stuffed with things to come back for, with plenty of collectibles (some of which are quite well-hidden). Each stage also has a challenge time that will award you with a prize when beaten. Obtaining a lot of the game's collectibles will unlock a handful of special bonus features, so get looking (and running)!

The game's graphics are nice and colourful, as is to be expected from a game about drawing. When you freeze time, everything will also be temporarily presented in a more childish doodle form, which is of course even more fitting. The music is pretty weird, consisting of some upbeat tracks which change as you get further through levels. It's actually pretty good, but it can get a little repetitive when you're stuck on a particular part of a stage and it keeps looping over and over.

Max & the Magic Marker Screenshot

One small but noticeable issue is the game's framerate. Almost all the time, you can notice a little bit of lag, and some players have even reported that the game randomly froze for them. It didn't happen for us, but it is something to be cautious about. What might be annoying for new players is that already existing platforms and objects have fairly large hitboxes - if you're trying to put something on them, make sure to steer clear of the platform's edges, because if you hit them, your drawing will end immediately, meaning you'll have to erase it and try again. With time, however, you'll learn to take this into consideration.

Conclusion

Although it doesn't really do anything other "drawing" games haven't already done before, Max & the Magic Marker is a very enjoyable and sizeable platforming romp, and one you'll definitely want to see through to the end. The collectibles will keep you coming back until you've got 100%, which can be pretty challenging, but it will be worth it.

User Comments

tsuchinoko

1. Tsuchinoko Japan 26 Jan 2010, 07:44 GMT

damn, i was hoping for there to finally be another 10/10 score game. i thought this would be it.

BTW, something weird. i had this page open just a moment ago in firefox, then opened it again in Internet explorer because my password is saved there. I got different screenshots of the game in both windows. Anyone know why this would happen?

jerichoholic_josh

2. y2josh United States 26 Jan 2010, 07:49 GMT

I'm looking forward to a US release.
@1: It shows different pictures every time you open a review I believe.

corbie_dillard

3. Corbie United States 26 Jan 2010, 08:06 GMT

I enjoyed the preview build, so I'm definitely getting this when it hits NA. Great review Drake!

ezekiel1

4. Ezekiel United States 26 Jan 2010, 08:11 GMT

I kinda like the music, sounds devious in the first stage.

odd69

5. odd69 United States 26 Jan 2010, 08:12 GMT

I will be putting this on my to buy list as well. I hope it comes to the usa soon.

tempo

6. TeMPO Australia 26 Jan 2010, 08:46 GMT

I've been playing this quite a bit since it came out this week and I have yet to notice a framerate issue. Overall the game is exactly what I hoped it would be and well worth the purchase.

aviator

7. Aviator Australia 26 Jan 2010, 08:51 GMT

@2 OMG THATS SO COOL! closes review then re-opens tehe

sean_aaron

8. Sean Aaron United Kingdom 26 Jan 2010, 10:34 GMT

If a game has more screenshots than can be displayed within the review then they cycle every time you load the page. Nice review Drake!

notare

9. Notare Sweden 26 Jan 2010, 10:52 GMT

TeMPO, I'm with you. I got the game yesterday and so far I've had no FPS problems. This game is a blast!

chicken_brutus

10. Chicken Brutus United States 26 Jan 2010, 11:53 GMT

Definitely can't wait for this.

legend_marioid

11. LEGEND MARIOID United Kingdom 26 Jan 2010, 13:10 GMT

I've downloaded this. Great game. No real framerate issues yet. Recommend it to anyone.

roo1

12. Roo United Kingdom 26 Jan 2010, 13:13 GMT

Disagree.

Max & the Magic Marker isn't really up to that much. Don't get me wrong; it's definitely playable, but at the same time it's dismayingly repetitive and not nearly as revolutionary or intelligent as it thinks it is. I just expected a bit more after reading the previews. Still, there are worse prospects on WiiWare.

Despite it's techincal ingenuity and admirable presentation, a 5/10 would have been fairer if you ask me.

robotlove

13. RobotLove Germany 26 Jan 2010, 14:26 GMT

@Roo:
5/10? That's rather harsh. Repetition is core to all games and the real question is: Does said repetition feel tedious? In the case of Max & the Magic Marker I believe that it does not. This game is far from perfect but it is more than just "playable", I'll even go so far as to say it is fun.

Is Max & the Magic Marker revolutionary? I know of no other title that offers the same type of gameplay. It is clear that Max & the Magic Marker is inspired by previous games like Crayon Physics, World Of Goo, and of course the many platform titles that have been released over the years, but what it offers is without a doubt unique.

The above review is (in my opinion) appropriate and the score of 8/10 is fitting.

bro2dragons

14. bro2dragons United States 26 Jan 2010, 14:30 GMT

man.. you know you're broke when there's more $10 games than you can handle...

roo1

15. Roo United Kingdom 26 Jan 2010, 14:46 GMT

@RobotLove

When I mentioned it was 'dismayingly repetitive', it wasn't to say how tedious the game might be, but rather how unambitous it is. It appears that the developers were far too happy to repeat the same four ideas over and over - I'm sure you'll agree that besides making floats, bridges, stairs and umbrellas, there isn't that much you need to doodle. It just should have been so much more than it is, even if memory is tight on WiiWare. Wouldn't really agree that it's unique either, as Drawn To Life largely did this same sort of thing a few years back.

It might seem a bit mean-spirited of me to put the boot in - especially considering how polished it is by the standards of WiiWare - but to me it isn't all that exciting.

vherub

16. vherub United States 26 Jan 2010, 15:10 GMT

sweet, grabbing upon us release if 1000 points or less.

miimiimii

17. MiiMiiMii United Kingdom 26 Jan 2010, 15:38 GMT

Looking forward to this one. Looks good fun.

malouff

18. Malouff United States 26 Jan 2010, 15:58 GMT

I wanted to mention that PressPlay has also confirmed that Max & the Magic Marker will be coming to both the PC and Mac.
Untitled

pixelman

19. pixelman United States 26 Jan 2010, 16:11 GMT

May get this eventually, but I'll be saving my points for Pearl Harbor Trilogy and Mega Man 10. :3

wolframheart

20. WolfRamHeart United States 26 Jan 2010, 16:12 GMT

That is a really cool image Malouff.:)

I have been waiting for this game for quite some time. I will definitely be getting it as soon as it becomes available.

vendetta

21. Vendetta United States 26 Jan 2010, 17:13 GMT

Good work, Drake. It's a solid, thoughtful review. I'm sure Luigi-La-Bouncy appreciates it too... he's probably just too busy to say so right now. Don't worry, I'm sure he'll get around to it eventually - no rush though. ;)

mikejonesuk

22. mikejonesuk United Kingdom 26 Jan 2010, 17:36 GMT

I agree with the review in general although this is the first game I've played with a drawing mechanism (apart from Line Rider) and found it very refreshing.
I would disagree with the previous poster who said that there are only a few useful items to draw. I've drawn see-saws, swings, ladders, lifts (elevators) and much more. The game itself will inspire you with between-level diagrams. Also, watch the trailer for ideas.
I would also point out that this game is GREAT as a two player co-op. I played it with my granddaughter - me on Wiimote, her on nunchuck - and we had a great time. Try it with your younger family members.

motang

23. motang United States 26 Jan 2010, 17:53 GMT

Ohh, can't wait for this one to be out. I am looking forward to doodling away!

diego_pmc

24. diego_pmc Romania 26 Jan 2010, 20:52 GMT

Will someone please donate 500 Points to me? :P

mickeymac

25. Mickeymac United States 26 Jan 2010, 21:07 GMT

I played the demo, and I absolutely hated the Physics in this game. Pass.

eddiebgreen

26. EddieBGreen United Kingdom 26 Jan 2010, 22:51 GMT

I loved Crayon Physics Deluxe on the PC, and I love this.
Although boxes and ladders are often the most straightforward way to get to platforms I have had a lot of fun creating all sorts of physics based contraptions to get me about.

There are also secrets to be found, and unlockables, like the 'full pen' which really allows you to go to town with your contraptions.

tsuchinoko

27. Tsuchinoko Japan 28 Jan 2010, 08:21 GMT

well, its good to see so many people enjoying this. This game, Night Game (Night Sky), and And Yet It Moves were the 3 big 2010 Wiiware games that i was looking forward to. So here's hoping for a goos release soon outside of EU.

What will the 2nd 10/10 wiiware game be? hmmm

yarox

28. Yarox Netherlands 28 Jan 2010, 19:27 GMT

I downloaded this game today, played trough the first 4 levels and all I can say is: FUN!
Good nice looking game.

wiiwareaddict

29. wiiwareaddict United States 30 Jan 2010, 01:45 GMT

I wish this would come out soon here in USA.

cpl1701

30. cpl1701 United States 30 Jan 2010, 15:37 GMT

Still Waiting..........................................

rhythmheavenfan

31. rhythmheavenfan United States 08 Mar 2010, 15:52 GMT

Finally out in NA! Yay!

tate24

32. Tate24 United Kingdom 14 Mar 2010, 10:28 GMT

just got this & was pleasantly surprised how nice it was! though theres only 15 levels the scope for replay time is high enough 2 warrent me playing it again! ive notice slight dips in frame-rate but nothing that makes it crash as of yet!

scottie

33. Scottie United Kingdom 20 Mar 2010, 21:33 GMT

European version updated to sort bugs etc:
http://maxandthemagicmarker.com/blog/

climber

34. climber United Kingdom 11 Apr 2010, 21:57 BST

It is a nice game, playable and enjoyable

eden

35. EdEN United States 06 May 2010, 18:52 BST

Bought the game and will be getting one copy for my little sister on her Wii as well.

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