Is this one ball you're going to want to catch or is it best to let it go on by?
The whole idea of building a video game around a simple game of catch may make some gamers a little nervous at first, mainly due to the fact that it is an activity that is difficult to convert into a video game. That being said, catch-based mini-games have appeared in many other video games, most notably party-style games, but the thought of building an entire game around the concept is risky. The folks over at Prope thought they could do with their WiiWare debut, but sadly it falls short of raising the bar.
Let’s start off on a high note by discussing the game’s menu design. Upon booting up the game, players are greeted with a very simple menu screen that closely resembles that of the ‘Wii’ series; it’s very sleek, slender, and eye-catching. And it’s not just that particular menu that follows in line with all those adjectives either - the entire game does. Topping everything off though is that the menus are simple to navigate and shouldn’t confuse even the youngest gamers.
Continuing on with that train of thought, the entire game is an absolute visual masterpiece, or at least in terms of WiiWare titles. All of the levels featured within the game take advantage of great lighting to make the entire place come alive. The backgrounds are full of detail and there’s plenty of minor things that will catch your attention, such as the wind blowing the leaves of trees and the clouds moving in the sky. From dawn to dusk, Let’s Catch is one of the most visually pleasing WiiWare titles thus far, and that’s saying something when you’re comparing it to other beautiful creations like Final Fantasy Crystal Chronicles: My Life as a King and LostWinds.
Even the character models look great, especially those that Sega has created to headline the ‘Let’s’ series. Speaking of which, Nintendo has also granted Sega permission to let Miis join in on the fun, and although you won’t be seeing them too often as the game is played in a first-person perspective, their presence is greatly appreciated.
Sadly though, the praise ends there. As previously mentioned, it’s difficult to base an entire game around the idea of a simple game of catch and it’s quite apparent that Prope struggled with doing so. In short, the game puts a large amount of emphasis on playing with friends and competing for high scores in a variety of different modes: it's clear that Let’s Catch wasn’t built for gamers who like to play by themselves.
Rest assured though, Prope has certainly attempted at trying to get soloists to enjoy their time with the game. The game’s biggest draw is unquestionably the game’s story mode, which is for players who want to engage in nine “dramatic sequences” set in a park. And in case you’re wondering, there’s hardly any fun in playing a game of catch by yourself, even if there’s an AI player there.
One of the other single player modes allows players to test their reflexes in the appropriately titled Speed Catch. As the name suggests, this mode is all about testing the player’s ability to catch a fastball thrown at increasing speeds. Not all that exciting, but regardless, its presence certainly makes the asking price of 1,000 points seem less steep, despite the fact that the game is a little on the bad side.
Nine Trial, on the other, can be played with up four players. In a nutshell, each player is given a board consisting of nine panels. When the timer starts, the race to see who can throw balls through all the panels the fastest begins. It may not be too exciting but it’s certainly one of the better modes.
Rounding out the pack are the High Score mode and Free Play, both of which are for one to two players, Bomb Catcher, which is for up to four players. In the former mode, players continue throwing balls around in order to get the highest score and bonuses are given for throwing and catching without dropping the ball. Bomber Catcher, on the other hand, has players throwing a bomb around, and the player holding the bomb when it explodes loses one heart, with the winner being the last one standing.
So even though Let’s Catch features a robust number of modes, the game is lacking when it comes to gameplay. While the controls are easy to grasp and accessible by all ages, the game really suffers from a lack of depth. In Free Play, you can’t help but notice that you’re essentially doing the exact same thing over and over, only trying to make each of your catches and throws better than the last. The game evaluates both throws and catches as being bad, normal, good, and perfect, and points are awarded accordingly for each measure.
In terms of replay value, it’s a toss-up as to how much of it you’ll find. For families with kids, there’s always the possibility that your children will love it and want to play it again and again, but then there’s chance that they’ll find it dull and uninspired. The music is very repetitive and the gameplay can sometimes prove to be more of a screensaver than an actual game.







1. Corbie
16 Jun 2009, 08:27 BST
O-U-C-H! Great review Mark. That saved me some points.
2. odd69
16 Jun 2009, 08:28 BST
ha! i wasnt gonna buy this anyway
3. Kim Jong-Il
16 Jun 2009, 08:31 BST
Awesome surname Mark!
You wouldn't happen to be a robot would you?
4. Prosody
16 Jun 2009, 08:35 BST
If this came on the same disc as Let's Tap I'd probably play it, but shelling out £10 to play catch isn't smart when I still have my free Virtua Tennis balls
5. MrLopez
16 Jun 2009, 08:42 BST
Haha! This game was just doomed to fail XD
6. Vendetta
16 Jun 2009, 08:44 BST
I'm not surprised it reviewed poorly, but a little surprised it reviewed that poorly. Too bad the good visuals are wasted on it. I would otherwise support the developers' efforts.
7. Terranigma
16 Jun 2009, 09:20 BST
Considering it's only Catch, I didn't expect much from this but coming from Prope, I expected a little more after seeing their work on Let's Tap. I honestly expected it to be at least a 5 but wow. Prope really did drop the ball on this one
8. LEGEND MARIOID
16 Jun 2009, 09:26 BST
It got a 4/5 from N-gamer I think. I always thought they were a bit wierd.
9. Starwolf_UK
16 Jun 2009, 09:27 BST
The visuals are suprising given the how many blocks the thing is.
Also it is shocking how right KnucklesSonic8 was when he felt the game would get a lower score than he expected...
10. calculon
16 Jun 2009, 09:40 BST
God I'm good at sniffing out crud. Really ought to finish off my Nintendo Rising website so I can prepare to write another damning review but my baby boy takes presedence over all. ALLL! Mwah hah haa!
11. Machu
16 Jun 2009, 12:12 BST
"even if the special features with Let’s Tap seem appealing."
I'm picking up Lets Tap on Friday cos it actually looks good, and this was going to accompany it
shame it sucks eh.
Thanks for the review.
12. Sean Aaron
16 Jun 2009, 12:16 BST
Wow, that was a pretty low score, but honestly I never saw how a WiiWare game could really work around a catch mechanic. I don't understand why the price on this is so high.
What's the Let's Tap! tie-in?
13. Cheezy
16 Jun 2009, 12:28 BST
Lol 1000 Points? Srsly?
14. SilentJ
16 Jun 2009, 14:03 BST
Scored higher than I expected!
15. Olimar_91
16 Jun 2009, 15:06 BST
The concept is kind of interesting to me (weirdly). But 1000 points seems far too high honestly.
16. J.K.
16 Jun 2009, 15:37 BST
You know you're screwed when the reviewer compares the look of any game to watching a screen saver. That alone could have been the review. 'This is a catching game that is like watching a screensaver. 2/10' That would do it.
17. KnucklesSonic8
16 Jun 2009, 16:06 BST
2/10. What the heck?! The game has more redeeming qualities than this! Utterly ridiculous! Yes the price tag is steep but the game does NOT deserve this score! I'm sorry but this has really got me upset.
@Starwolf_UK: Indeed. I wasn't expecting anything higher than a 5/10 and I just knew the reviewer would strip the game down and wouldn't be willing to overlook the price tag. Seriously, the game is NOT this bad.
@J.K: Rigggghhhttt.. and yet My Aquarium gets an 8/10. Faulty reasoning.
18. pixelman
16 Jun 2009, 16:10 BST
Hahahahahaha, that is most definitely an OUCH.
19. longtimegamer
16 Jun 2009, 16:40 BST
@KnucklesSonic - It's definitely a bit unfair in the score department. There's going to be people that are going to take one look at that score and automatically dismiss it as an awful game. I've gotta look up the guidelines on rating these to see how closely they were followed.
As for me, I don't know if I'll be getting this. The price seems to be a bit much for this game. I think they kind of shot themselves in the foot by doing that. I'd be more likely to get it if it were cheaper. I'd still like to see what lets tap opens in this. Hopefully it will be good. Maybe I'll feel differently then if it does.
ps. I was waiting to see what you were going to say about this.
20. KnucklesSonic8
16 Jun 2009, 17:04 BST
I did look at the guidelines and I don't feel it accurately reflects this game at all. To put this game in the likes of The Incredible Maze is very insulting. In other news, I'm 95% done my review.
21. Objection_Blaster
16 Jun 2009, 17:13 BST
I'm interested in KS8's review, since it seems hard to find anything redeeming in this title. It's one of those Wii/WW games that makes me say "I'll just do that...in real life instead."
22. Mark Chibi
16 Jun 2009, 17:14 BST
I took a lot of things into consideration when trying to decide upon a final score, but in the end I thought a two most accurately reflected what I thought of the game.
Don't get me wrong, the game does look, but when it comes to gameplay, it was severely lacking. The great variety of modes was fabuolous, but I felt that they were all a little dull and uninspired. To me, there's not much fun at throwing a ball at a target for hours. Younger audiences may enjoy doing so, but I'm pretty certain that almost everyone else won't.
Above all though, I thought the game was way too boring. Don't get me wrong, playing catch in real-life is a blast, but there's just something about playing it as a video game that doesn't seem right.
If the game were 500 points, I certainly wouldn't have been as harsh with the game, but when you can get games like Mega Man 9 and Dr. Mario Online Rx for the same price, it certainly isn't worth it.
23. Twilight Crow
16 Jun 2009, 17:15 BST
Yeah, I knew this game would be bashed by the reviewers, personally I believe it seems kind of fun, and it looks so beautifully; I really want to consider this, but the price, I mean c'mon, just because it's Sega, doesn't mean that we have to pay that much for such a simple game.
24. Hyper Luigi
16 Jun 2009, 17:18 BST
This game is shovelware at it's finest! It was made by Sega? No surprise there! If they can make horrible games like Sonic 06,they can make ANYTHING horrible.
25. KnucklesSonic8
16 Jun 2009, 17:25 BST
@Mark Chibi: Irregardless, a 2 does not accurately reflect this game even if you personally didn't find it very enjoying, you could at least admit that there are some redeeming qualities about it.
"Younger audiences may enjoy doing so, but I'm pretty certain that almost everyone else won't." -- So am I "everyone else"? I'm not saying I'll come back to this regularly but the point is, I'll be coming back, especially for multiplayer.
Anyways, the guidelines for a 5 are WAY more accurate, or even a 4.
5 dictates: "A five is where you really need to start wondering if this game is for you. We are saying this game is average in our own subjective opinion. You have to judge for yourself if you are so attracted to this game's concept that you are going to take a chance on it anyway."
The game doesn't deserve a 2 and that's all there is to it much like how Boingz doesn't deserve a 3.
@SuperSonic1990: Game's not shovelware, SEGA isn't horrible, Sonic06 isn't horrible and just so you're not totally ignorant, the same team that made Sonic 06 didn't make this.
26. Mark Chibi
16 Jun 2009, 17:37 BST
The only great part about the game were the graphics. The number of modes was great, but when none of them are enjoyable, I can't really see the point in praising them.
I don't mind criticism at all, actually, so feel free to send some more comments my way.
27. KnucklesSonic8
16 Jun 2009, 17:43 BST
None were enjoyable? I beg to differ. Just by what you said, you just revealed to me that you probably didn't even play this game with multiple players.
28. Mark Chibi
16 Jun 2009, 17:50 BST
I played it with a couple of friends yesterday afternoon. I found it amusing that they were laughing at how bad the game was, not because they were having fun.
29. KnucklesSonic8
16 Jun 2009, 17:53 BST
Playing it with the right people certainly helps too. I mean, if you play with a group of people who don't like the premise to begin with then what do you expect. Plus I mean, if you're not even in the target audience for this game then I don't expect you to be open-minded about it but at least you admitted that the game's good for younger audiences and for that reason alone, that should warrant a higher grade. Speed Catch is probably the most enjoyable for single-player, Bomb Catch for multiplayer.
By your rating, you signify that the game's worse than SPOGS Racing and on the same level as the Incredible Maze and that's simply not the case.
Yes the price tag is steep. I'm not denying that. But if it means I just supported Prope to create more titles that are clearly filling a niche on WiiWare and have some potential, then I'm not complaining. As I said, I find the game kinda relaxing and I will go back to it but don't think I consider this to be an amazing game or anything because I don't consider it to be at all. But it's not a terrible game and that's what you seem to indicate. If anyone has a re-look at the Scoring Guidelines, you'll see why a 2 doesn't fit this game properly. A 4 or 5 is more accurate based on the criteria for such a game.
@longtimegamer, @TwilightCrow, @Obj_Blaster: Review is complete.
30. Twilight Crow
16 Jun 2009, 18:47 BST
@KS8
Great, excuse me, I'm on my wii now, could you give me a link please.
31. AlexSays
16 Jun 2009, 18:49 BST
Do reviewers look at the scoring policy when coming up with a number?
If the site has an actual "scoring policy" I think the text of the review should try to match up with the score's guideline text.
From the text: "It’d be best to steer clear of Let’s Catch"
From the policy for a 2: "Avoid at all costs"
For a 4: "A game with a four may well have some redeeming features, but we're clearly issuing caution to stay away from this game."
The scoring for reviews just seems all over the place, and it's not just this review so stop typing that "Please get rid of..." email to Ant, Mark. lol
32. KnucklesSonic8
16 Jun 2009, 18:58 BST
@AlexSays: Exactly! Thank you for re-iterating my point!
@Twilight Crow: It'll probably go up tonight. Keep watching Wiiloveit. I'm just waiting on someone to get it on the site.
33. Twilight Crow
16 Jun 2009, 19:02 BST
@KS8
OK, I'll just keep watching wiiloveit's home page then, thanks.
34. Rum Rapture
16 Jun 2009, 19:03 BST
I haven't played Let's Catch so I can't offer an opinion on it. But for the record, LEGEND MARIOID is right, NGamer (the UK magazine) did give it 4/5, and for the sake of having another opinion (which seems to coincide more with KS8's view) here is a summary they give of the game:
"We never thought we'd see the day when we'd go nuts over a digitised game of catch, but dammit this is charming and addictive. A very simple pleasure."
They thought it was addictive, the reviewer here thinks it's boring. Hence the vast difference in scoring. It's totally subjective. Even so, worse than My Pokemon Ranch? I thought that had less to do and looked worse as well?
35. Pablo17
16 Jun 2009, 19:28 BST
Of course this is just my opinion but I think that a 2 is really harsh. I down loaded this game and have spent some time in the single and multiplayer modes. My kids have also played the four player modes with their friends and they enjoyed both modes.
The graphics have a nice look to them and the music, especially in the two player catch mode is very charming. This game plays well and there are a good number of modes included as well, so I am unsure where a 2 would come from. This game is very playable and is no way broken. While the cost of 1000 points is the main negative, I don't find it to be a deal breaker.
I could see this game scoring between a 4-7 and I would probably rate it a 6.
36. KnucklesSonic8
16 Jun 2009, 19:36 BST
Glad you see things the way I do Pablo and I'm also happy to hear you and your kinds enjoy it.
Your thoughts are very in tune with mine.
Actually, I'm playing the game right now. Heh.
@Rum Rapute: It's very charming. Its addictiveness depends entirely on the person so it is very relative. For me, it's relaxing. For them, it's addictive. And for the reviewer, it's boring.
37. Olimar_91
16 Jun 2009, 19:36 BST
The scoring policy is:
10- Perfect
9- Excellent
8- Very Good
7- Good
6- Not Bad
5- Average
4- Below Par
3- Poor
2- Bad
1- Awful
I can't speak for everyone but surely you can assume that most here are taking this into consideration when choosing a score. Personally, I don't like scoring games, because I feel that people read into them far too much. This review is a perfect example.
In any case, I can't speak for this game as I haven't played it. Still, Mark is entitled to his opinion about it, and if he feels it's a 2 (Bad) then so be it. No need to lash out on him because you don't agree, after all that's the beauty of having multiple sources for reviews: you can take in a wider range of opinions before you make your choice.
Ah well.
38. KnucklesSonic8
16 Jun 2009, 19:37 BST
It's not the word "Bad" that I have a problem with. It's the criteria that goes along with it and it doesn't deserve to be associated with this game (AlexSays helped re-iterate my point also). The criteria for a 5 or even a 4 is way more accurate. The game deserves better and this is just way too harsh. The price point was clearly a huge factor for the reviewer so he probably gave that too much tilt.
39. Olimar_91
16 Jun 2009, 19:44 BST
Well, that's the problem with scores in my opinion. I'd prefer it to be a simple "Recommended - On The Fence - Not Recommended" setup. I think that 10 point scoring leads to comparisons, as you mentioned, with games they aught not be compared with. It's definitely troubling when settling on a number when you know you enjoy it more than one game which has an 8, but less than one that has a 7. Not that this specific situation always arises, but when it does it causes trouble.
Anyway like I say, reviews are made up much of opinion so you really can't fault someone for that. I've seen many a review that I found unfair or harsh, but ultimately a game can still get attention despite a few harsh criticisms.
40. -TR
16 Jun 2009, 19:51 BST
2/10? A bit low, eh?
41. KnucklesSonic8
16 Jun 2009, 19:53 BST
@Olimar_91: I know exactly what you mean on both counts. Thank you for expressing your thoughts regardless.
42. longtimegamer
16 Jun 2009, 21:02 BST
@KnucklesSonic8 - I just got back a little while ago. Probably left around post 25. (had to get the Ghostbusters game that was on hold.)
Yea. I agree with KnucklesSonic and the others. This doesn't sound like it matches the criteria to be rated a 2. Sounded, from the review here that there were some good things about this, like the menu which apparently was attractive and simple to use and the graphics which Mr Chibi even said, " The entire game is an absolute Visual Masterpiece... or at least in terms of WiiWare titles." Graphics aren't everything in a game, but it still seems odd to praise it on some parts and then just give it a 2. Some people won't even look at the review because of that rating and wont even be aware that there was something good about it.
-By the way, after looking at them, I think maybe they should have clearer rating guidlines here.
@Mr.Chibi - I'm curious. What would the score have been if it had cost 500pts?
(Edit) @KnucklesSonic - Haven't read your review yet. Going to try to find it now.
43. Ren
17 Jun 2009, 00:04 BST
I have to agree a little with some of the comments that I don't think the number reflects even the content of the review itself. A 2 (like, say, 20% correct on a test) would imply an almost absolute failure with nothing redeeming to be spoken of, while this review had more than a few praises for it. It's a little mean spirited and misleading to write this way and then give something a 2. Based on the text alone, it seems like something I would actually consider buying If I had some friends around one night with a few drinks in us. It says the controls are simple and working, the Graphics are great, that it's focused on mulitplayer, theres even Mii support. Drawbacks? it's 10 bucks, and it's repetitive. Go figure - so REAL catch isn't repetitive? That kind of review in text doesn't translate to a 2 no matter how you slice it.
Everyone is entitled to their opinions, but I think it's worth averaging out the pro's and cons of a game and considering a broad consumer audience before giving out a bomb score. Many of us would question a 9 or 10 for any game as well if there weren't some life changing experiences going on.
44. WhoKnew
17 Jun 2009, 01:02 BST
Hey, KS8. Are you defending this game BECAUSE its sega? Your comments on the games page and this review seem to point that way. Its catch, for $10. This won't sell at all, and its a horrible idea for a game.
45. KnucklesSonic8
17 Jun 2009, 02:06 BST
@WhoKnew: Why would I "defend it" just because of that? Boy are you ever dense to even think that. It's like asking Corbie if he's defending the Mario Calculator just because it's by Nintendo. Like what kind of a reasoning is that?! Is it so hard to believe that I don't think this game is awful. Geez. Once again, the same team that made the Sonic games isn't the same team that made this so once again, you're just speaking out of ignorance. Why are my opinions being called into question here to begin with? You're just coming across as naff for even suggesting such a notion. The game's not worth a 2 and I'm not the only one that feels this way, get over it. Just because YOU think it's a bad idea for a game and aren't willing to try a more niche-appropriate game doesn't mean you have the right to demean those who do give it a try and actually don't think it's as bad as everyone thinks.
@Ren: Well said, man. And yes, the controls work great. Not so easy to master actually (as far as getting Perfect throws and catches consistently).
@longtimegamer: It's not up yet. Wiiloveit assures me it'll be up tomorrow.
46. Corbie
17 Jun 2009, 02:21 BST
Can we cut out the name calling or picking at a particular person or review. If you disagree with a review or someone's opinion, state your own opinion or differences and move on. This witch hunt stuff is getting old and it's petty and doesn't lend itself to a worthwhile discussion. I'm not pointing any fingers, but this is getting a bit out of hand. I've let the mod notices on these posts slide, but enough is enough.
47. KnucklesSonic8
17 Jun 2009, 03:15 BST
"I'm not pointing any fingers" -- You don't have to. Don't worry, I'm a humble guy. Honestly, I was trying to close up shop here but when I was called out, I felt like I had to answer. I apologize in advance for any... "damage" I may have caused.
edit:
I should now mention that IGN just reviewed the game and I must say I was really surprised with their approach to it. They took a stance that's not dissimilar from that of my own thoughts about the game and honestly, many of the things they outlined, I also outlined in my personal review. In fact, I even gave it a similar score! I was quite surprised since typically, IGN's Wii/DS/WiiWare reviews are hardly appealing and are simply rushed but I can see they actually had an open mind about this one. I just hope they continue to keep this up with other titles they review (but I'm not holding my breath). It's also good to know that I'm not the only one who's looking forward to more unique, endearing titles from Prope in the near future.
This particular line in their review is particularly noteworthy as this is exactly what I expected many (including them!) to do and honestly, it put me at ease seeing such a statement:
48. Nintendork
17 Jun 2009, 04:01 BST
While I agree with the review, it actually seemed to suggest a 5 or 6 instead of a 2.
Good review either way.
49. Corbie
17 Jun 2009, 04:06 BST
I thought the mechanics weren't very good and other than a nice visual presentation, I found little to like about it. It would seem to me that many of these developers aren't trying very hard to come up with unique ideas for the motion controls. You have a whole world of play control options at your fingertips and you create a game of catch?
50. Machu
17 Jun 2009, 12:49 BST
@Olimar_91
10 isn't enough, you need a 100 point system. Just give it a percentage, then we won't have a mass of 7's. PLEASE Nintendolife, 10 point ratings are pretty pointless.
No offence NL but having read the IGN review I shall be downloading this. Mainly cos the points on my account were bought at half price, but also I like the sound of it, and think I'd buy it anyway. £28 pounds for Lets Tap & Catch isn't bad at all.
EDIT: I take it back, no Catch when Icarian is there.
51. longtimegamer
17 Jun 2009, 13:55 BST
@KnucklesSonic8 - Just got back from reading your review. Very professional and informative. Well done. Maybe, if Wendy wants it someday, I'll get it. The price sucks for me right now. I guess I never realized that you reviewed professionally. That's cool.
52. Kirk
17 Jun 2009, 20:18 BST
I didn't actually read anything in this review that backs up that really low 2 score.
How is this any worse than playing catch in real life which millions of kids do all the time and appear to really enjoy?
I mean catch is like an American staple and appears in loads of movies and sit-coms and so on.
I understand if a particular gamer does not find catching a ball fun but does that actually make the game itself bad?
Surely you should be scoring the quality of the videogame itself and not the quality of the playground game it is based on, no?
I tend to think low scores should go to bad games that have obviously not had any time and attention put into them and lack polish and that are not fun regardless of preferences etc, and not games that seem to be polished in every respect and work well etc but that the reviewer just doesn't like the original game it's based on in this case.
Isn't this kind of how it would be giving a game like Wii Sports a 2 because you maybe don't like any of the particular sports in it?
From what I have read I can see the price and basic depth of the game dropping the score but that is about it and I really can't see how that justifies taking off 8 points, once again based on the comments in the review that don't seem to point out any major issues with it at all.
It seems like everything about the game is really polished so is this really that bad a videogame representation of a game of catch that is deserves such a low score is all I'm asking?
53. Jeroen.
18 Jun 2009, 12:46 BST
Solid review. Is your last name really 'Chibi'?
54. KnucklesSonic8
18 Jun 2009, 15:09 BST
@Machu: In my personal reviews, I score out of 100%. Like my review on Wiiloveit was scored based on their scoring system but in my personal review, I awarded it a 67%.
@longtimegamer: Thanks! And I just got back into the mix of reviewing. I've done personal reviews before this but this has been my first time reviewing professionally.
It's a continual process and I'll never be a fantastic reviewer but I'm trying my best to keep working at it because just like my writing skills, it is an art in a way that can be trained. You can definitely expect more reviews from me in the near future! I'll do my best to review new WiiWare titles as I get them too. I may be asked to go back and review other past titles too, though.
55. jangonov
20 Jun 2009, 00:55 BST
Personally I disagree with what people are saying. If the reviewer (corbie, chicken brutus, mark chibi, or whoever) believes it deserves a 2 then that is what it deserves. It would be different if Chibi honestly thought it was better but gave it a 2 because of some unknown reason. But He DOES believe it deserves a 2. Dont get mad because he doesnt like a certain game.
56. Vantes
21 Jun 2009, 10:56 BST
@Terranigma
"Considering it's only Catch, I didn't expect much from this but coming from Prope, I expected a little more after seeing their work on Let's Tap. I honestly expected it to be at least a 5 but wow. Prope really did drop the ball on this one"
HAHAHHAHAHHAHAHAHAHA! He said they dropped the ball... and he's talking about their game LET'S CATCH! HAhAHAHHA, GENIUS!!!!
57. longtimegamer
26 Jun 2009, 03:19 BST
@KnucklesSonic8- Nintendo World Report gave this a 7. I may have to get this sometime. Checked out Metacritic. There was were ratings of 60,70, and 75, beside the 20 here.
58. Clayfrd
29 Jun 2009, 01:59 BST
Nice review, I never planned to get this, and this was the nail in the coffin.
59. Kirk
30 Jun 2009, 23:20 BST
And here's a COMPLETELY DIFFERENT take on the game: http://www.destructoid.com/review-let-s-catch-136999.phtml#comments
60. WhoKnew
08 Jul 2009, 05:25 BST
Sorry for the bad comment...
Was angry and in a terrible mood that day. No hard feelings, KS8?
61. KnucklesSonic8
08 Jul 2009, 05:38 BST
No worries. Admittedly, that really set me off but I'm over it. Next time don't take it out on me when I'm just trying to help.
62. Gizmo
09 Jul 2009, 21:26 BST
Wow, now I really think you (Nintendolife) underrated the game:
N-Europe: 6/10
IGN: 6,5/10
NintendoWorldReport: 7/10
Destructoid: 7,5/10
GamesRadar: 8/10
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